I could not imagine my creative process without Adobe Fireworks. I have been using that application since version 2.0 sometime in 1999. 10 years ago, Fireworks was not an obvious choice but the workflow advantages over Photoshop were immediately evident to me and my creative process never was the same. Unfortunately, it took almost all those years for Fireworks to be taken seriously in the industry. Being a Fireworks evangelist 5 or 6 years ago felt like preaching in the desert. But not anymore.
Today, Fireworks is finally thriving. After a couple false starts and dud versions (yes I’m looking at you Fireworks 8 and CS2!), versions CS3 and CS4 have finally brought Fireworks to a level where many industry heavyweights are now paying attention. It is also crossing over into new fields like User Experience and Interaction Design where many practitioners who are not traditional Web designers (read visual/graphic designers) use Fireworks for rapid prototyping and quickly iterating interface and interaction designs.
It is an exciting time for Fireworks which proves that Adobe’s decision to keep it alive after acquiring Macromedia was the right one. Not only that but the application itself has finally started to really improve again after stagnating for a few years under Macromedia’s watch. There are new books being written about it or with chapters about it, new (and not so new) Web sites covering how to use it or who is using it. Can’t wait to see what’s in store in Fireworks’ future.
If you have never tried it, do yourself a favor and do so. If you are coming from Photoshop, leave your pixel pushing Photoshop mindset at the door and embrace Fireworks vector based workflow. Regardless of Fireworks’ very capable bitmap editing tools, its real strength lies in its hybrid workflow based on a vector based core. Until you really give it a try, you will never know how much difference working in a vector based environment does for any kind of layout work.