Archive | Fireworks

Anything and everything Fireworks, my preferred Web design application.

4 Essential Extensions for Adobe Fireworks

Here are a few of my essen­tial Adobe Fireworks’ exten­sions. As much as I love Fireworks and work with it almost every­day, I find that its native cre­ative toolset still has some gap­ing holes when com­pared to other vec­tor based design appli­ca­tion like Illustrator for exam­ple. On the other hand, Fireworks has a very ded­i­cated and inven­tive user com­mu­nity and sev­eral of its mem­bers have cre­ate exten­sions to patch those holes or sim­ply improve Fireworks’ work­flow. Continue Reading →

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A Quick Review of Fireworks CS5

Unless you’ve been hid­ing under a rock, or you are not a Web designer or work­ing in a related field, you can­not have missed the announce­ment of Adobe’s new Creative Suite 5 a few weeks ago. I have been using two prod­ucts in the suite for a while now, includ­ing of course, Fireworks CS5. As is becom­ing a tra­di­tion here on pix​e​lyzed​.com, here are my thoughts on the new ver­sion as well as a few thoughts on the future… Continue Reading →

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Now is a Good Time to be a Fireworks Evangelist

I could not imag­ine my cre­ative process with­out Adobe Fireworks. I have been using that appli­ca­tion since ver­sion 2.0 some­time in 1999. 10 years ago, Fireworks was not an obvi­ous choice but the work­flow advan­tages over Photoshop were imme­di­ately evi­dent to me and my cre­ative process never was the same. Unfortunately, it took almost all those years for Fireworks to be taken seri­ously in the indus­try. Being a Fireworks evan­ge­list 5 or 6 years ago felt like preach­ing in the desert. But not anymore.

Today, Fireworks is finally thriv­ing. After a cou­ple false starts and dud ver­sions (yes I’m look­ing at you Fireworks 8 and CS2!), ver­sions CS3 and CS4 have finally brought Fireworks to a level where many indus­try heavy­weights are now pay­ing atten­tion. It is also cross­ing over into new fields like User Experience and Interaction Design where many prac­ti­tion­ers who are not tra­di­tional Web design­ers (read visual/​graphic design­ers) use Fireworks for rapid pro­to­typ­ing and quickly iter­at­ing inter­face and inter­ac­tion designs.

It is an excit­ing time for Fireworks which proves that Adobe’s deci­sion to keep it alive after acquir­ing Macromedia was the right one. Not only that but the appli­ca­tion itself has finally started to really improve again after stag­nat­ing for a few years under Macromedia’s watch. There are new books being writ­ten about it or with chap­ters about it, new (and not so new) Web sites cov­er­ing how to use it or who is using it. Can’t wait to see what’s in store in Fireworks’ future.

If you have never tried it, do your­self a favor and do so. If you are com­ing from Photoshop, leave your pixel push­ing Photoshop mind­set at the door and embrace Fireworks vec­tor based work­flow. Regardless of Fireworks’ very capa­ble bitmap edit­ing tools, its real strength lies in its hybrid work­flow based on a vec­tor based core. Until you really give it a try, you will never know how much dif­fer­ence work­ing in a vec­tor based envi­ron­ment does for any kind of lay­out work.

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Rapid Prototyping Tools and Principles

Dan Harrelson from Adaptive Path has writ­ten a very inter­est­ing blog post titled Rapid Prototyping Tools and what makes good pro­to­types. My long time favorite Adobe Fireworks is men­tionned along with Axure RP Pro (which is a newer tool in my arse­nal) but also sev­eral oth­ers includ­ing online tools like Balsamiq Mockups.

What is most inter­est­ing to me in the post is the first part before he lists the tools and where he explains the prin­ci­ples of good pro­to­typ­ing and why it should be done in the first place. For me, this comes fol­low­ing a very well received pre­sen­taion at the IA Summint 2009 from Fred Beecher titled Integrating Effective Prototyping Into Your Design Process and which I fol­lowed through live tweet­ing as I couldn’t attend.

Both Harrelson and Beecher press the impor­tant point that cre­at­ing inter­ac­tive pro­to­types helps us design bet­ter user expe­ri­ences as they help val­i­date a design direc­tion early in the process before invest­ing a lot of money and effort into design or devel­op­ment solu­tions that may not yield the best results possible.

I strongly sug­gest you take a look at Dan Harrelson’s blog post and go through Fred’s pre­sen­ta­tion slides. They may put you on a track to improve your own process and deliver bet­ter solu­tions to your clients.

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What About that Fireworks CS4?

Although the new ver­sion of Fireworks has been in pub­lic beta for a while now, I haven’t talked much about it here yet. Not because it’s not an excit­ing release, quite the oppo­site, but only because until a month ago I was basi­cally work­ing 2 full time jobs and since I turned a full time free­lancer, I’ve worked hard at set­ting up my new busi­ness, re-​branding its image and get­ting into my free­lance groove. I’ll talk about all that later but I’m just say­ing that I just did not have the time to write any­thing mean­ing­ful about Fireworks CS4. This post is just a start.

Anyone who’s read this blog before or had to “endure” some of my long winded tirades about Fireworks’s devel­op­ment and direc­tion in the last few years knows that I just haven’t been happy at all about a lot of what hap­pened and a lot of the deci­sions that have been made dur­ing the devel­op­ment of the last 3 ver­sions. On one hand, I have been a long time evan­ge­list of the prod­uct but, on the other hand, one of its harsh­est crit­ics as well. That’s because I care about it… a lot. Fireworks is one of the rea­sons I was able to build a nice Web design busi­ness for myself on the side while work­ing a full time job in the print­ing indus­try. It enabled me to work faster and get ideas into con­crete form eas­ier than with any other graphic appli­ca­tion I’ve used before or since. So it has long been a key part of my tool-​set and now that I do this full time, it’s becom­ing even more impor­tant to me.

But there is a lot to be happy about in the new CS4 ver­sion. It still misses some long requested fea­tures but it has finally started mov­ing in the right direc­tion again and actu­ally made a huge leap forward.

If you do not want to down­load and install beta soft­ware and are not inter­ested in read­ing lengthy new fea­tures descrip­tions, please just take a few min­utes to watch this video on Adobe TV that fea­tures Alan Musselman (who is an appli­ca­tion archi­tect from the Fireworks team) demon­strat­ing some of the key new fea­tures and improve­ments in Fireworks 4.

It’s been a very long time since I’ve been this excited about a new Fireworks release but this one really is a fan­tas­tic and worth­while upgrade. Beyond the UI changes, most of the new fea­tures go to work flow effi­ciency and ease of use which have been Fireworks’ main strengths from the begin­ning. With this release, it’s really start­ing to shape up like the cre­ative pow­er­house appli­ca­tion it was always promised to become. I can’t wait to see how much fur­ther Fireworks will jump with the CS5 version…

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