Tag Archives | Fireworks

Any Interest in eBooks on Adobe Fireworks (and other subjects)?

To this day, my tuto­r­ial on remov­ing image back­grounds non-​destructively using Adobe Fireworks is still by far the most vis­ited page on this site. I still receive email about it and ques­tions from peo­ple request­ing help with how to deal with their own images or more com­plex images than the ones the tuto­r­ial covered.

So, I’m throw­ing an idea out there : Would any­one be inter­ested in a rea­son­ably priced eBook on the sub­ject that would go much deeper into the issue and even include some video where I show some of the tech­niques live? If so, what would you con­sider a rea­son­able price?

Furthermore, if you’ve had images that gave you trou­ble and would be will­ing to share them with me (an any­one who will read the eBook), feel free to con­tact me and you can then send me the images and I will choose some to use as exam­ples. Any other feed­back on this idea you want to pro­vide is very welcome.

Other Subjects

If there’s any­thing else related to Web design, WordPress or any of the things I usu­ally dis­cuss here that you would like help with then share it in a com­ment or send a mes­sage directly to me. eBooks can cover a lot more ground eas­ier than a blog post or online tuto­r­ial so, any­thing that might ben­e­fit from an eBook treat­ment is some­thing I could write about.

Thanks!

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A Quick Review of Fireworks CS5

Unless you’ve been hid­ing under a rock, or you are not a Web designer or work­ing in a related field, you can­not have missed the announce­ment of Adobe’s new Creative Suite 5 a few weeks ago. I have been using two prod­ucts in the suite for a while now, includ­ing of course, Fireworks CS5. As is becom­ing a tra­di­tion here on pix​e​lyzed​.com, here are my thoughts on the new ver­sion as well as a few thoughts on the future… Continue Reading →

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What About that Fireworks CS4?

Although the new ver­sion of Fireworks has been in pub­lic beta for a while now, I haven’t talked much about it here yet. Not because it’s not an excit­ing release, quite the oppo­site, but only because until a month ago I was basi­cally work­ing 2 full time jobs and since I turned a full time free­lancer, I’ve worked hard at set­ting up my new busi­ness, re-​branding its image and get­ting into my free­lance groove. I’ll talk about all that later but I’m just say­ing that I just did not have the time to write any­thing mean­ing­ful about Fireworks CS4. This post is just a start.

Anyone who’s read this blog before or had to “endure” some of my long winded tirades about Fireworks’s devel­op­ment and direc­tion in the last few years knows that I just haven’t been happy at all about a lot of what hap­pened and a lot of the deci­sions that have been made dur­ing the devel­op­ment of the last 3 ver­sions. On one hand, I have been a long time evan­ge­list of the prod­uct but, on the other hand, one of its harsh­est crit­ics as well. That’s because I care about it… a lot. Fireworks is one of the rea­sons I was able to build a nice Web design busi­ness for myself on the side while work­ing a full time job in the print­ing indus­try. It enabled me to work faster and get ideas into con­crete form eas­ier than with any other graphic appli­ca­tion I’ve used before or since. So it has long been a key part of my tool-​set and now that I do this full time, it’s becom­ing even more impor­tant to me.

But there is a lot to be happy about in the new CS4 ver­sion. It still misses some long requested fea­tures but it has finally started mov­ing in the right direc­tion again and actu­ally made a huge leap forward.

If you do not want to down­load and install beta soft­ware and are not inter­ested in read­ing lengthy new fea­tures descrip­tions, please just take a few min­utes to watch this video on Adobe TV that fea­tures Alan Musselman (who is an appli­ca­tion archi­tect from the Fireworks team) demon­strat­ing some of the key new fea­tures and improve­ments in Fireworks 4.

It’s been a very long time since I’ve been this excited about a new Fireworks release but this one really is a fan­tas­tic and worth­while upgrade. Beyond the UI changes, most of the new fea­tures go to work flow effi­ciency and ease of use which have been Fireworks’ main strengths from the begin­ning. With this release, it’s really start­ing to shape up like the cre­ative pow­er­house appli­ca­tion it was always promised to become. I can’t wait to see how much fur­ther Fireworks will jump with the CS5 version…

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Fireworks CS4 Beta on Adobe Labs!

Fireworks is finally get­ting some long over­due expo­sure. A beta of the next CS4 ver­sion has been posted on Adobe Labs today. I will blog about this in more details later this week. Long story short is that there is a lot to love in this new ver­sion and Fireworks is finally gain­ning some matu­rity and sophis­ti­ca­tion. There are still many areas that need work like, for exam­ple, its des­per­ately archaic color man­age­ment fea­tures as well as not hav­ing any way to main­tain links to exter­nal assets (just to name these two) but a LOT of progress has been made in this release…

Check it out !

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Fireworks Strokes Rendering Issues

I’ve been want­ing to address this issue here for a while now and this morn­ing I got an email from one of my long time read­ers ask­ing about it. So I decided to write a quick post to illus­trate the issue and offer a solution.

The prob­lem: how Fireworks ren­ders cer­tain 1 pixel strokes as a blurred 2 pix­els stroke depend­ing on what tool is used to cre­ate the shape or path the stroke is applied to or if the shape or path is cut after it has been cre­ated. Rotating an object even by 90 degrees can also affect the ren­der­ing of the object’s stroke or its fill’s edge if the object has no stroke. Look at the fol­low­ing image I cre­ated a while ago that illus­trates the issue.

The grid in the back­ground of that image is a 1px X 1px grid. It looks very large there because I took that screen­shot from within Fireworks at 3200% zoom level. What this illus­trates is that the actual nodes or anchors on paths can be posi­tioned either exactly at grid lines inter­sec­tion points or exactly in the mid­dle of a “pixel block”. In real­ity, Fireworks is not lim­ited to those two posi­tions as it can posi­tion objects in much finer incre­ments than half pix­els on the can­vas. The two posi­tions above are the auto­matic defaults when cre­at­ing or edit­ing objects with Fireworks’ native tools.

The result of the above is that, when a path’s anchors or nodes are posi­tionned in the mid­dle of a pixel, then a 1px soft stroke will ren­der nor­mally as a 1 pixel stroke. If you want to see how this works, open Fireworks now and fol­low these steps:

  • Select the reg­u­lar rec­tan­gle tool.
  • Set the stroke to black and use the Pencil-​Pixel Soft troke type and a size of 1.
  • Draw a rec­tan­gle on the can­vas. The stroke should look likea 1 pixel stroke that is sharp, clean and uniform.
  • Switch to the Rounded Rectangle tool and draw another rec­tan­gle using the same stroke set­tings. The stroke will now look like a grey 2 pix­els stroke instead of the sharp 1 pixel stroke of the first rectangle.
  • Switch back to the black arrow tool and select your first rectangle.
  • Swicth to the kife tool and cut its path any­where. The stroke ren­der­ing will instantly change to look like a 2 pixel grey stroke (or a blurry 1px black stroke depend­ing how you look at it…). In any case, it doesn’t look like what you set. Notice that the stroke set­ting is still at 1px Pencil-​Pixel Soft so the look of the stroke shouldn’t have changed.

According to Adobe, this is nor­mal behav­ior yet, to me, this is a seri­ous bug. They cre­ated a tech­note you can find here address­ing the issue in more detail than I do here but I really believe that Fireworks should be smart enough to do what it needs to do to com­ply with the stroke set­tings applied by the user, even when a path is being edited. But as you can see, it doesn’t always do so.

There is a solu­tion though but you need to use a third party exten­sion to fix this. Go to this page then down­load and install Senocular’s Transform Panel exten­sion. With it, you’ll be able to do what you still can­not do with Fireworks’ native tools: size and posi­tion objects by sub-​pixel incre­ments. Using the Transform Panel.s X and & flields, select the object with the stroke ren­der­ing issue and “move” it by a half pixel in one or both­di­rec­tion depend­ing on the object (you can enter dec­i­mals in those fields which is some­thing you still can­not do in Fireworks’ own Property Inspector).

Using the Transform Panel, you can now take con­trol of how Fireworks anti-​aliases strokes, fills and even text. Once you start using it you’ll never go back to the PI, espe­cially if you start using the included 9 Points Proxy below the x and y fields to size and posi­tion objects from ref­er­ence points other than the default (and only) top and left. I’ll write another post specif­i­cally about the Transform Panel soon because it has become one of the tools aI used most in Fireworks, sup­ple­ment­ing and replac­ing a native toolset that should have gained sim­i­lar func­tion­al­ity years ago (IMO). It’s a truly fan­tas­tic exten­sion that will save you count­less time and headaches…

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