Yes, I know that I’m repeating myself and I know that this is obvious to most of you. But apparently it’s not obvious to many and I think it’s worth repeating.
Recently I started to see a lot of the misconceptions about Fireworks I have been talking about here and which prompted me to write this article. Once again, Fireworks is NOT Photoshop (obvious) but more than that, Fireworks is not the same kind of application as Photoshop and this is not so obvious apparently…
Like I said, I’ve started coming into contact with many people for whom Fireworks is new or who have been working with it basically the same way they would work in Photoshop (yes I’m talking about this…). I think the simplest way this can be put is that Fireworks is just like Illustrator with some Photoshop-like functionality. But at its core it’s a vector based application just like Illustrator or FreeHand but unlike those two apps it can edit raw image pixels directly just like Photoshop. That makes Fireworks a hybrid vector/raster application with a primarily vector based workflow. Layers in Fireworks for example work like Illustrator’s NOT Photoshop’s (Fireworks layers contain “objects”, not just pixels). I’ll stop here for now but if you want more detailed information, read my article.