Tag Archives | worflow

Now is a Good Time to be a Fireworks Evangelist

I could not imag­ine my cre­ative process with­out Adobe Fireworks. I have been using that appli­ca­tion since ver­sion 2.0 some­time in 1999. 10 years ago, Fireworks was not an obvi­ous choice but the work­flow advan­tages over Photoshop were imme­di­ately evi­dent to me and my cre­ative process never was the same. Unfortunately, it took almost all those years for Fireworks to be taken seri­ously in the indus­try. Being a Fireworks evan­ge­list 5 or 6 years ago felt like preach­ing in the desert. But not anymore.

Today, Fireworks is finally thriv­ing. After a cou­ple false starts and dud ver­sions (yes I’m look­ing at you Fireworks 8 and CS2!), ver­sions CS3 and CS4 have finally brought Fireworks to a level where many indus­try heavy­weights are now pay­ing atten­tion. It is also cross­ing over into new fields like User Experience and Interaction Design where many prac­ti­tion­ers who are not tra­di­tional Web design­ers (read visual/​graphic design­ers) use Fireworks for rapid pro­to­typ­ing and quickly iter­at­ing inter­face and inter­ac­tion designs.

It is an excit­ing time for Fireworks which proves that Adobe’s deci­sion to keep it alive after acquir­ing Macromedia was the right one. Not only that but the appli­ca­tion itself has finally started to really improve again after stag­nat­ing for a few years under Macromedia’s watch. There are new books being writ­ten about it or with chap­ters about it, new (and not so new) Web sites cov­er­ing how to use it or who is using it. Can’t wait to see what’s in store in Fireworks’ future.

If you have never tried it, do your­self a favor and do so. If you are com­ing from Photoshop, leave your pixel push­ing Photoshop mind­set at the door and embrace Fireworks vec­tor based work­flow. Regardless of Fireworks’ very capa­ble bitmap edit­ing tools, its real strength lies in its hybrid work­flow based on a vec­tor based core. Until you really give it a try, you will never know how much dif­fer­ence work­ing in a vec­tor based envi­ron­ment does for any kind of lay­out work.

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